Edit here


This is my first attempt at writing a screenplay. After rewriting dialogue many times I realized I need to imagine the scenes thoroughly and then start editing. I just started this week and it's a work in progress.

At the bottom is an outline of much of the plot for a section focused on Bradley.



Zombie Main File - 227mb / 358mb - .zip containing non installing application (8.2.19)

The hospital chapter has a fully playable intro and action sequence.

Cristy and Jeremy chapter has new scenes and all sorts of mechanical tweaks.

Here's a list of edits (spoilers):

    Fire extinguisher to break doorknob, gotta wait for gramp 

    Throw flowerpot, does nothing lol

    Throwing books does nothing

    Trying to hit zombie with fire extinguisher is too hard, get killed 

    Pushing zombie is a slow stall, only works half the time

    Player bleed after bit, bloody animation 

    Short time to search the room 

    Go out window is death

    Turn lights out and hide in locker or under beds buys time, but zombie will reappear and to noise if door 

    Hallway is death 

    Sandra checks the intercom before stepping back 

    Zombie breaking in will interrupt and kill

    Bullets can't travel through walls
    Player can hide in various objects to escape zombies 
    Player can shelter behind doorways 
    Zombies can detect player from further distances if lights or flashlight are on
    Zombies go toward gunshots / loud noises 
    Zombies cannot detect player around corners
    Edited room objects so bullets won't get stuck
    Editing hit point system 
    Bullet collision more accurate 
    Synchronizing alert / battle music to enemy attacks


    Flashlight cannot clip through walls
    Zombie alert sound and balloon defaults edited 
    Added more animals
    More audio balancing, fade ins, piano and e piano
    Balancing weather sounds


Zombie Main File - 207mb / 338mb - .zip containing non installing application (7.3.19)



Zombie is a survival horor action / puzzle game utilizing the Rpg Maker MV engine.

It is 100% free and will be launched for PC, Mac, Linux, Android, iOS and web within a year.

The project began in January 2019 as a way to add visual art to a portfolio of music.

The idea was to make an original soundtrack of varying styles and complexity set to events and scenes.

Here is a screenshot of the RPG Maker MV editor.
Tile graphics are drawn onto a grid of 48x48 squares. The graphics can be turned into events and programmed with a simple code language that is mostly automated. The gaming community has created countless javascript plugins to enhance the functionality of the editor. I will credit and link to those resources here.

© 2019 by Jeremy M. Smith

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