ZOMBIE
6.25.20
Edit here
11.20.19
This is my first attempt at writing a screenplay. After rewriting dialogue many times I realized I need to imagine the scenes thoroughly and then start editing. I just started this week and it's a work in progress.
At the bottom is an outline of much of the plot for a section focused on Bradley.
https://www.evernote.com/shard/s311/sh/70eb37f7-f2ab-4969-a7f3-b42e808c688b/28f1642f3d1a80857d5b03d46430e4f7


8.2.19

Zombie Main File - 227mb / 358mb - .zip containing non installing application (8.2.19)
The hospital chapter has a fully playable intro and action sequence.
Cristy and Jeremy chapter has new scenes and all sorts of mechanical tweaks.
Here's a list of edits (spoilers):
Fire extinguisher to break doorknob, gotta wait for gramp
Throw flowerpot, does nothing lol
Throwing books does nothing
Trying to hit zombie with fire extinguisher is too hard, get killed
Pushing zombie is a slow stall, only works half the time
Player bleed after bit, bloody animation
Short time to search the room
Go out window is death
Turn lights out and hide in locker or under beds buys time, but zombie will reappear and to noise if door
Hallway is death
Sandra checks the intercom before stepping back
Zombie breaking in will interrupt and kill
Bullets can't travel through walls
Player can hide in various objects to escape zombies
Player can shelter behind doorways
Zombies can detect player from further distances if lights or flashlight are on
Zombies go toward gunshots / loud noises
Zombies cannot detect player around corners
Edited room objects so bullets won't get stuck
Editing hit point system
Bullet collision more accurate
Synchronizing alert / battle music to enemy attacks
Flashlight cannot clip through walls
Zombie alert sound and balloon defaults edited
Added more animals
More audio balancing, fade ins, piano and e piano
Balancing weather sounds
7.3.19
Zombie Main File - 207mb / 338mb - .zip containing non installing application (7.3.19)
Zombie is a survival horor action / puzzle game utilizing the Rpg Maker MV engine.
It is 100% free and will be launched for PC, Mac, Linux, Android, iOS and web within a year.
The project began in January 2019 as a way to add visual art to a portfolio of music.
The idea was to make an original soundtrack of varying styles and complexity set to events and scenes.

Here is a screenshot of the RPG Maker MV editor.
Tile graphics are drawn onto a grid of 48x48 squares. The graphics can be turned into events and programmed with a simple code language that is mostly automated. The gaming community has created countless javascript plugins to enhance the functionality of the editor. I will credit and link to those resources here.
